position | Center of the sphere. |
radius | Radius of the sphere. |
results | The buffer to store the results into. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of colliders stored into the results
buffer.
Computes and stores colliders touching or inside the sphere into the provided buffer.
Like Physics.OverlapSphere, but generates no garbage.