Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGraphicsSettings.SetTierSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SetTierSettings(target: BuildTargetGroup, tier: Rendering.GraphicsTier, settings: Rendering.TierSettings): void;
public static void SetTierSettings(BuildTargetGroup target, Rendering.GraphicsTier tier, Rendering.TierSettings settings);

Description

Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.

If the platform you are tweaking is an active build target, the shaders will reload so you can see the results immediately. Please note that if PlatformShaderSettings set to different tiers are not identical, then tier variants will be generated for the shader even if #pragma hardware_tier_variants is missing.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答