Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader.GetGlobalVectorArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static method GetGlobalVectorArray(name: string): Vector4[];
public static Vector4[] GetGlobalVectorArray(string name);
public static method GetGlobalVectorArray(nameID: int): Vector4[];
public static Vector4[] GetGlobalVectorArray(int nameID);

Description

Gets a global vector array for all shaders previously set using SetGlobalVectorArray.


public static method GetGlobalVectorArray(name: string, values: List<Vector4>): void;
public static void GetGlobalVectorArray(string name, List<Vector4> values);
public static method GetGlobalVectorArray(nameID: int, values: List<Vector4>): void;
public static void GetGlobalVectorArray(int nameID, List<Vector4> values);

Parameters

values The list to hold the returned array.

Description

Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答