Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureWrapMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Wrap mode for textures.

Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, Repeat makes the texture tile, whereas Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.

See Also: Texture.wrapMode, texture assets.

Properties

RepeatTiles the texture, creating a repeating pattern.
ClampClamps the texture to the last pixel at the edge.
MirrorTiles the texture, creating a repeating pattern by mirroring it at every integer boundary.
MirrorOnceMirrors the texture once, then clamps to edge pixels.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答