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Transform.Rotate

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public method Rotate(eulerAngles: Vector3, relativeTo: Space = Space.Self): void;
public void Rotate(Vector3 eulerAngles, Space relativeTo = Space.Self);

Parameters

eulerAngles Rotation to apply.
relativeTo Rotation is local to object or World.

Description

Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order).

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.

#pragma strict
function Update() {
	// Rotate the object around its local X axis at 1 degree per second
	transform.Rotate(Vector3.right * Time.deltaTime);
	// ...also rotate around the World's Y axis
	transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Vector3.right * Time.deltaTime);

// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); } }

public method Rotate(xAngle: float, yAngle: float, zAngle: float, relativeTo: Space = Space.Self): void;
public void Rotate(float xAngle, float yAngle, float zAngle, Space relativeTo = Space.Self);

Parameters

xAngle Degrees to rotate around the X axis.
yAngle Degrees to rotate around the Y axis.
zAngle Degrees to rotate around the Z axis.
relativeTo Rotation is local to object or World.

Description

Applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.

#pragma strict
function Update() {
	// Rotate the object around its local X axis at 1 degree per second
	transform.Rotate(Time.deltaTime, 0, 0);
	// ...also rotate around the World's Y axis
	transform.Rotate(0, Time.deltaTime, 0, Space.World);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Time.deltaTime, 0, 0);

// ...also rotate around the World's Y axis transform.Rotate(0, Time.deltaTime, 0, Space.World); } }

public method Rotate(axis: Vector3, angle: float, relativeTo: Space = Space.Self): void;
public void Rotate(Vector3 axis, float angle, Space relativeTo = Space.Self);

Parameters

axis Axis to apply rotation to.
angle Degrees to rotation to apply.
relativeTo Rotation is local to object or World.

Description

Rotates the object around axis by angle degrees.

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.

#pragma strict
function Update() {
	// Rotate the object around its local X axis at 1 degree per second
	transform.Rotate(Vector3.right, Time.deltaTime);
	// ...also rotate around the World's Y axis
	transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Vector3.right, Time.deltaTime);

// ...also rotate around the World's Y axis transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }
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