A setting for which behavior to use when content moves beyond the confines of its container.
#pragma strict // Required when Using UI elements. public var myScrollRect; public var newScrollBar; //Called when a button is pressed if (option == 0) { myScrollRect.movementType = ScrollRect.MovementType.Clamped; } elseif (option == 1) { myScrollRect.movementType = ScrollRect.MovementType.Elastic; } elseif (option == 2) { myScrollRect.movementType = ScrollRect.MovementType.Unrestricted; }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect; public Scrollbar newScrollBar;
//Called when a button is pressed public void Example(int option) { if (option == 0) { myScrollRect.movementType = ScrollRect.MovementType.Clamped; } else if (option == 1) { myScrollRect.movementType = ScrollRect.MovementType.Elastic; } else if (option == 2) { myScrollRect.movementType = ScrollRect.MovementType.Unrestricted; } } }
Unrestricted | Unrestricted movement. The content can move forever. |
Elastic | Elastic movement. The content is allowed to temporarily move beyond the container, but is pulled back elastically. |
Clamped | Clamped movement. The content can not be moved beyond its container. |