eventData | The EventData usually sent by the EventSystem. |
Determine in which of the 4 move directions the next selectable object should be found.
#pragma strict // Required when using Event data. //When the focus moves to another selectable object, Invoke this Method. public function OnMove(eventData) { //Assigns the move direction and the raw input vector representing the direction from the event data. var moveDir = eventData.moveDir; var moveVector = eventData.moveVector; //Displays the information in the console Debug.Log(moveDir + ", " + moveVector); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IMoveHandler { //When the focus moves to another selectable object, Invoke this Method. public void OnMove(AxisEventData eventData) { //Assigns the move direction and the raw input vector representing the direction from the event data. MoveDirection moveDir = eventData.moveDir; Vector2 moveVector = eventData.moveVector;
//Displays the information in the console Debug.Log(moveDir + ", " + moveVector); } }