Version: 2017.3 (switch to 2017.4)
Scripting
Creating and Using Scripts
Other Versions

Scripting Overview

Although Unity uses an implementation of the standard Mono runtime for scripting, it still has its own practices and techniques for accessing the engine from scripts. This section explains how objects created in the Unity editor are controlled from scripts, and details the relationship between Unity’s gameplay features and the Mono runtime.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答