Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.ResetTrigger

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method ResetTrigger(name: string): void;
public void ResetTrigger(string name);
public method ResetTrigger(id: int): void;
public void ResetTrigger(int id);

Parameters

name The parameter name.
id The parameter ID.

Description

Resets the value of the given trigger parameter.

Use this to reset a Trigger parameter in an Animator Controller that could still be active. Make sure to create a parameter in the Animator Controller with the same name. See Animator.SetTrigger for more information about how to set a Trigger.

no example available in JavaScript
//Attach this script to a GameObject with an Animator component attached.
//For this example, create parameters in the Animator and name them “Crouch” and “Jump”
//Apply these parameters to your transitions between states

//This script allows you to trigger an Animator parameter and reset the other that could possibly still be active. Press the up and down arrow keys to do this.

using UnityEngine;

public class Example : MonoBehaviour { Animator m_Animator;

void Start() { //Get the Animator attached to the GameObject you are intending to animate. m_Animator = gameObject.GetComponent<Animator>(); }

void Update() { //Press the up arrow button to reset the trigger and set another one if (Input.GetKey(KeyCode.UpArrow)) { //Reset the "Crouch" trigger m_Animator.ResetTrigger("Crouch"); //Send the message to the Animator to activate the trigger parameter named "Jump" m_Animator.SetTrigger("Jump"); }

if (Input.GetKey(KeyCode.DownArrow)) { //Reset the "Jump" trigger m_Animator.ResetTrigger("Jump"); //Send the message to the Animator to activate the trigger parameter named "Crouch" m_Animator.SetTrigger("Crouch"); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答