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class in UnityEngine
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Asynchronous load request from an AssetBundle.
See Also: AssetBundle.LoadAsync, AsyncOperation.
|allAssets||Asset objects with sub assets being loaded. (Read Only)|
|asset||Asset object being loaded (Read Only).|
|allowSceneActivation||Allow scenes to be activated as soon as it is ready.|
|isDone||Has the operation finished? (Read Only)|
|priority||Priority lets you tweak in which order async operation calls will be performed.|
|progress||What's the operation's progress. (Read Only)|
|completed||Event that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.|
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