Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ControllerColliderHit.rigidbody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var rigidbody: Rigidbody;
public Rigidbody rigidbody;

Description

The rigidbody that was hit by the controller.

Null if we didn't touch a rigidbody but a static collider.

    // Activate the gravity of other object we touch
    function OnControllerColliderHit(hit : ControllerColliderHit) {
        if(hit != null) {
            hit.rigidbody.useGravity = true;
        }
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) hit.rigidbody.useGravity = true; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答