Version: 2017.3 (switch to 2017.4)
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RaycastResult.sortingOrder

public int sortingOrder;

Description

The SortingOrder for the hit object.

For Graphic elements this will be the values from that graphics Canvas

For 3D objects this will always be 0.

For 2D objects if a SpriteRenderer is attached to the same object as the hit collider that SpriteRenderer sortingOrder will be used.

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