Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettings

struct in UnityEngine.Experimental.Rendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Settings for ScriptableRenderContext.DrawRenderers.

DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.

Static Properties

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

Properties

flagsOther flags controlling object rendering.
rendererConfigurationWhat kind of per-object data to setup during rendering.
sortingHow to sort objects during rendering.

Constructors

DrawRendererSettingsCreate a draw settings struct.

Public Methods

SetOverrideMaterialSet the Material to use for all drawers that would render in this group.
SetShaderPassNameSet the shader passes that this draw call can render.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答