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struct in UnityEngine.Experimental.Rendering
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CloseSettings for RenderLoop.DrawShadows.
This structure describes which shadow light to render (lightIndex) with what split settings (splitData). See Also: ShadowSplitData.
cullResults | Culling results to use. |
lightIndex | The index of the shadow-casting light to be rendered. |
splitData | The split data. |
DrawShadowsSettings | Create a shadow settings object. |