Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Graphics.ConvertTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ConvertTexture(src: Texture, dst: Texture): bool;
public static bool ConvertTexture(Texture src, Texture dst);
public static method ConvertTexture(src: Texture, srcElement: int, dst: Texture, dstElement: int): bool;
public static bool ConvertTexture(Texture src, int srcElement, Texture dst, int dstElement);

Parameters

src Source texture.
dst Destination texture.
srcElement Source element (e.g. cubemap face). Set this to 0 for 2d source textures.
dstElement Destination element (e.g. cubemap face or texture array element).

Returns

bool True if the call succeeded.

Description

This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.

Currently supported are 2d and cubemap textures as the source, and 2d, cubemap, 2d array and cubemap array textures as the destination.

Please note that due to API limitations, this function is not supported on DX9 or Mac+OpenGL.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答