Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HeaderAttribute

class in UnityEngine

/

Inherits from:PropertyAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use this PropertyAttribute to add a header above some fields in the Inspector.

The header is done using a DecoratorDrawer.

@Header ("Health Settings")
var health : int = 0;
var maxHealth : int = 100;

@Header ("Shield Settings") var shield : int = 0; var maxShield : int = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100; [Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }

Properties

headerThe header text.

Constructors

HeaderAttributeAdd a header above some fields in the Inspector.

Inherited Members

Properties

orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答