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HostData.connectedPlayers

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public var connectedPlayers: int;
public int connectedPlayers;

Description

Currently connected players.

    // Requests info from the master server and prints
    // the number of players playing on each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } } }
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