The name of the game (like John Doe's Game).
// Requests info from the master server and prints
// the game name of each host
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
Debug.Log("Games found: ");
for(var element : HostData in hostData) {
Debug.Log(element.gameName);
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); Debug.Log("Games found: "); foreach (HostData element in hostData) { Debug.Log(element.gameName); } } }