Does the server require a password?
// Requests info from the master server and prints
// if each host requires password or not
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } } }