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Material.mainTexture

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public var mainTexture: Texture;
public Texture mainTexture;

Description

The material's texture.

The same as using GetTexture or SetTexture with "_MainTex" name.

See Also: SetTexture, GetTexture.

#pragma strict
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.
public var textures: Texture[];
public var changeInterval: float = 0.33F;
public var rend: Renderer;
function Start() {
	rend = GetComponent.<Renderer>();
}
function Update() {
	if (textures.Length == 0)return ;
	var index: int = Mathf.FloorToInt(Time.time / changeInterval);
	index = index % textures.Length;
	rend.material.mainTexture = textures[index];
}
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); }

void Update() { if (textures.Length == 0) return;

int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }
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