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Material.shader

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public var shader: Shader;
public Shader shader;

Description

The shader used by the material.

// Toggle between Diffuse and Transparent/Diffuse shaders
// when space key is pressed

var shader1: Shader; var shader2: Shader; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); }

function Update() { if (Input.GetButtonDown("Jump")) { if(rend.material.shader == shader1) rend.material.shader = shader2; else rend.material.shader = shader1; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Shader shader1; public Shader shader2; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); } void Update() { if (Input.GetButtonDown("Jump")) if (rend.material.shader == shader1) rend.material.shader = shader2; else rend.material.shader = shader1; } }
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