Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ModelImporter.optimizeGameObjects

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var optimizeGameObjects: bool;
public bool optimizeGameObjects;

Description

Animation optimization setting.

In the GameObjects hierarchy of a character, the GameObjects which only contain Transform component, will be optimized out unless they are specified in extraExposedTransformPaths for better CPU performance. The remaining GameObjects hierarchy will be flattened.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答