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MonoBehaviour.OnFailedToConnect(NetworkConnectionError)

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Description

Called on the client when a connection attempt fails for some reason.

The reason why it fails is passed in as a NetworkConnectionError enum.

function OnFailedToConnect(error : NetworkConnectionError) {
    Debug.Log("Could not connect to server: "+ error);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnFailedToConnect(NetworkConnectionError error) { Debug.Log("Could not connect to server: " + error); } }
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