Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GlobalConfig.ThreadPoolSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var ThreadPoolSize: byte;
public byte ThreadPoolSize;

Description

Defines how many worker threads are available to handle incoming and outgoing messages.

Works for server-capable platforms (Mac OS X, Windows and Linux) only and will be ignored on other platforms.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答