Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.logNetworkMessages

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var logNetworkMessages: bool;
public bool logNetworkMessages;

Description

Setting this to true will log the contents of network message to the console.

Warning: this can be a lot of data and can be very slow. Both incoming and outgoing messages are logged. The format of the logs is:

ConnectionSend con:1 bytes:11 msgId:5 FB59D743FD120000000000 ConnectionRecv con:1 bytes:27 msgId:8 14F21000000000016800AC3FE090C240437846403CDDC0BD3B0000

Note that these are application-level network messages, not protocol-level packets. There will typically be multiple network messages combined in a single protocol packet.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答