Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.HandleReader

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected method HandleReader(reader: Networking.NetworkReader, receivedSize: int, channelId: int): void;
protected void HandleReader(Networking.NetworkReader reader, int receivedSize, int channelId);

Parameters

reader Stream that contains data.
receivedSize Size of the data.
channelId Channel the data was received on.

Description

This makes the connection process the data contained in the stream, and call handler functions.

The data in the stream is assumed to have come from the network, and contains network messages.

This function is used by network connections when they receive data.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答