Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMigrationManager.OnAuthorityUpdated

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected method OnAuthorityUpdated(go: GameObject, connectionId: int, authorityState: bool): void;
protected void OnAuthorityUpdated(GameObject go, int connectionId, bool authorityState);

Parameters

go The game object whose authority has changed.
connectionId The id of the connection whose authority changed for this object.
authorityState The new authority state for the object.

Description

A virtual function that is called when the authority of a non-player object changes.

This is called on the host and on clients when the AssignClientAuthority, RemoveClientAuthority and NetworkServer.SpawnWithClientAuthority are used.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答