Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkSettingsAttribute.sendInterval

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var sendInterval: float;
public float sendInterval;

Description

The sendInterval control how frequently updates are sent for this script.

If sendInterval is zero, updates will be sent at the end of the frame when dirty bits are set for that script. Note that setting the value of a SyncVar will automatically set dirty bits.

If sendInterval is non-zero, updates are deferred until sendInterval seconds have passed since the last update for that script. So it can be used as a throttle in cases where the Sync value is changing constantly on the server, but you don't want it to be updated every frame.

The default sendInterval for scripts is 0.1f seconds.

The send interval can also be customized by implementing the virtual function GetNetworkSendInterval() on NetworkBehaviour.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答