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class in UnityEngine.Networking.NetworkSystem
/
Inherits from:Networking.MessageBase
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CloseInformation about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
authorityState | The new state of authority for the object referenced by this message. |
connectionId | The connection Id (on the server) of the peer whose authority is changing for the object. |
netId | The network id of the object whose authority state changed. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |