class in UnityEngine.Networking.NetworkSystem
/
Inherits from:Networking.MessageBase
Information about another participant in the same network game.
This information is cached by clients and used during host-migration.
| address | The IP address of the peer. | 
| connectionId | The id of the NetworkConnection associated with the peer. | 
| isHost | True if this peer is the host of the network game. | 
| isYou | True if the peer if the same as the current client. | 
| playerIds | The players for this peer. | 
| port | The network port being used by the peer. | 
| Deserialize | This method is used to populate a message object from a NetworkReader stream. | 
| Serialize | The method is used to populate a NetworkWriter stream from a message object. |