Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ReconnectMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

Description

This network message is used when a client reconnect to the new host of a game.

Properties

msgDataAdditional data.
msgSizeSize of additional data.
netIdThe networkId of this player on the old host.
oldConnectionIdThis client's connectionId on the old host.
playerControllerIdThe playerControllerId of the player that is rejoining.

Inherited Members

Public Methods

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答