class in UnityEngine.Networking.Types
Access token used to authenticate a client session for the purposes of allowing or disallowing match operations requested by that client.
array | Binary field for the actual token. |
GetByteString | Accessor to get an encoded string from the m_array data. |
IsValid | Checks if the token is a valid set of data with respect to default values (returns true if the values are not default, does not validate the token is a current legitimate token with respect to the server's auth framework). |