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ParticleSystem.ForceOverLifetimeModule.randomized

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public var randomized: bool;
public bool randomized;

Description

When randomly selecting values between two curves or constants, this flag will cause a new random force to be chosen on each frame.

#pragma strict
private var ps: ParticleSystem;
public var randomized: boolean;
public var hSliderValue: float = 30.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var forceOverLifetime: var = ps.forceOverLifetime;
	forceOverLifetime.enabled = true;
}
function Update() {
	var forceOverLifetime: var = ps.forceOverLifetime;
	forceOverLifetime.randomized = randomized;
	forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue);
	forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue);
	forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue);
}
function OnGUI() {
	randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame");
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool randomized; public float hSliderValue = 30.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = true; }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.randomized = randomized; forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); }

void OnGUI() { randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f); } }
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