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ParticleSystem.MainModule.startColor

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public var startColor: ParticleSystem.MinMaxGradient;
public ParticleSystem.MinMaxGradient startColor;

Description

The initial color of particles when emitted.

See Also: MinMaxGradient.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValueR: float = 0.0F;
public var hSliderValueG: float = 0.0F;
public var hSliderValueB: float = 0.0F;
public var hSliderValueA: float = 1.0F;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var main: var = ps.main;
	main.startColor = new Color(hSliderValueR, hSliderValueG, hSliderValueB, hSliderValueA);
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "Red");
	GUI.Label(new Rect(25, 70, 100, 30), "Green");
	GUI.Label(new Rect(25, 100, 100, 30), "Blue");
	GUI.Label(new Rect(25, 130, 100, 30), "Alpha");
	hSliderValueR = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueR, 0.0F, 1.0F);
	hSliderValueG = GUI.HorizontalSlider(new Rect(95, 75, 100, 30), hSliderValueG, 0.0F, 1.0F);
	hSliderValueB = GUI.HorizontalSlider(new Rect(95, 105, 100, 30), hSliderValueB, 0.0F, 1.0F);
	hSliderValueA = GUI.HorizontalSlider(new Rect(95, 135, 100, 30), hSliderValueA, 0.0F, 1.0F);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValueR = 0.0F; public float hSliderValueG = 0.0F; public float hSliderValueB = 0.0F; public float hSliderValueA = 1.0F;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.startColor = new Color(hSliderValueR, hSliderValueG, hSliderValueB, hSliderValueA); }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Red"); GUI.Label(new Rect(25, 70, 100, 30), "Green"); GUI.Label(new Rect(25, 100, 100, 30), "Blue"); GUI.Label(new Rect(25, 130, 100, 30), "Alpha");

hSliderValueR = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueR, 0.0F, 1.0F); hSliderValueG = GUI.HorizontalSlider(new Rect(95, 75, 100, 30), hSliderValueG, 0.0F, 1.0F); hSliderValueB = GUI.HorizontalSlider(new Rect(95, 105, 100, 30), hSliderValueB, 0.0F, 1.0F); hSliderValueA = GUI.HorizontalSlider(new Rect(95, 135, 100, 30), hSliderValueA, 0.0F, 1.0F); } }
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