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ParticleSystem.MainModule.useUnscaledTime

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public var useUnscaledTime: bool;
public bool useUnscaledTime;

Description

When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.

This is useful for playing effects whilst the game is paused and [[Time.timeScale] is set to zero.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValue: float = 1.0f;
public var useUnscaledTime: boolean = false;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var main: var = ps.main;
	main.useUnscaledTime = useUnscaledTime;
	Time.timeScale = hSliderValue;
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "Time Scale");
	hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F);
	useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f; public bool useUnscaledTime = false;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.useUnscaledTime = useUnscaledTime;

Time.timeScale = hSliderValue; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Time Scale"); hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F); useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time"); } }
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