colliderA | A collider used to calculate the minimum distance against colliderB . |
colliderB | A collider used to calculate the minimum distance against colliderA . |
ColliderDistance2D
The minimum distance between colliderA
and colliderB
.
Calculates the minimum distance between two colliders.
A valid colliderA
and colliderB
must be provided for the returned ColliderDistance2D to be valid i.e. both colliderA
or colliderB
should not be NULL, should not be disabled and must contain collision shapes. You can check if the returned value is valid by checking ColliderDistance2D.isValid.
See Also: Collider2D.Distance and Rigidbody2D.Distance.