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public static method AddInput(playable: U, sourcePlayable: V, sourceOutputIndex: int, weight: float): int;
public static int AddInput(U playable, V sourcePlayable, int sourceOutputIndex, float weight);


playable The Playable used by this operation.
sourcePlayable The Playable to connect to.
sourceOutputIndex The output port of the Playable.
weight The weight of the created input port.


int The index of the newly created input port.


Create a new input port and connect it to the output port of the given Playable.

If several inputs are needed, it is better to use SetInputCount and ConnectInput.
This method is a mere helper on top of PlayableGraph.Connect.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable.