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public static method Destroy(playable: U): void;
public static void Destroy(U playable);


playable The Playable used by this operation.


Destroys the current Playable.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

NOTE: Any other Playables connected to the destroyed Playable's output ports will be orphaned; they will still exist in the PlayableGraph, but will not be updated until they are connected to a graph branch that is connected to a PlayableOutput.