WebGL specific player settings.
| compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. | 
| dataCaching | Enables automatic caching of asset data. | 
| debugSymbols | Enables generation of debug symbols file in the build output directory. | 
| exceptionSupport | Exception support for WebGL builds. | 
| memorySize | Memory size for WebGL builds in MB. | 
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. | 
| template | Path to the WebGL template asset. |