Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BlendOp

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Blend operation.

The blend operation that is used to combine the pixel shader output with the render target. This can be passed through Material.SetInt() to change the blend operation during runtime.

Note that the logical operations are only supported in Gamma (non-sRGB) colorspace, on DX11.1 hardware running on DirectX 11.1 runtime.

Advanced OpenGL blend operations are supported only on hardware supporting either GL_KHR_blend_equation_advanced or GL_NV_blend_equation_advanced and may require use of GL.RenderTargetBarrier. In addition, the shaders that are used with the advanced blend operations must have a UNITY_REQUIRE_ADVANDED_BLEND(mode) declaration in the shader code where mode is one of the blend operations or "all_equations" for supporting all advanced blend operations (see the KHR_blend_equation_advanced spec for other values).

Properties

AddAdd (s + d).
SubtractSubtract.
ReverseSubtractReverse subtract.
MinMin.
MaxMax.
LogicalClearLogical Clear (0).
LogicalSetLogical SET (1) (D3D11.1 only).
LogicalCopyLogical Copy (s) (D3D11.1 only).
LogicalCopyInvertedLogical inverted Copy (!s) (D3D11.1 only).
LogicalNoopLogical No-op (d) (D3D11.1 only).
LogicalInvertLogical Inverse (!d) (D3D11.1 only).
LogicalAndLogical AND (s & d) (D3D11.1 only).
LogicalNandLogical NAND !(s & d). D3D11.1 only.
LogicalOrLogical OR (s | d) (D3D11.1 only).
LogicalNorLogical NOR !(s | d) (D3D11.1 only).
LogicalXorLogical XOR (s XOR d) (D3D11.1 only).
LogicalEquivalenceLogical Equivalence !(s XOR d) (D3D11.1 only).
LogicalAndReverseLogical reverse AND (s & !d) (D3D11.1 only).
LogicalAndInvertedLogical inverted AND (!s & d) (D3D11.1 only).
LogicalOrReverseLogical reverse OR (s | !d) (D3D11.1 only).
LogicalOrInvertedLogical inverted OR (!s | d) (D3D11.1 only).
MultiplyMultiply (Advanced OpenGL blending).
ScreenScreen (Advanced OpenGL blending).
OverlayOverlay (Advanced OpenGL blending).
DarkenDarken (Advanced OpenGL blending).
LightenLighten (Advanced OpenGL blending).
ColorDodgeColor dodge (Advanced OpenGL blending).
ColorBurnColor burn (Advanced OpenGL blending).
HardLightHard light (Advanced OpenGL blending).
SoftLightSoft light (Advanced OpenGL blending).
DifferenceDifference (Advanced OpenGL blending).
ExclusionExclusion (Advanced OpenGL blending).
HSLHueHSL Hue (Advanced OpenGL blending).
HSLSaturationHSL saturation (Advanced OpenGL blending).
HSLColorHSL color (Advanced OpenGL blending).
HSLLuminosityHSL luminosity (Advanced OpenGL blending).
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答