Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ComputeQueueType.Urgent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This queue type would be the choice for compute tasks requiring processing as soon as possible and would be prioritised over the graphics queue.

Note due to the way that Unity internally deferrs it's submission of command buffers to the GPU users should not expect compute shader dispatches sent to Urgent async compute queues to complete and be available on the CPU immediately. On some platforms it is possible for the OS to schedule GPU work that would take priority over urgent async compute tasks.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答