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Terrain.SampleHeight

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public method SampleHeight(worldPosition: Vector3): float;
public float SampleHeight(Vector3 worldPosition);

Description

Samples the height at the given position defined in world space, relative to the terrain space.

    function LateUpdate () {
        transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position);
    }
using UnityEngine;

public class ExampleScript : MonoBehaviour { void LateUpdate() { Vector3 pos = transform.position; pos.y = Terrain.activeTerrain.SampleHeight(transform.position); transform.position = pos; } }
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