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Texture3D Constructor

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public Texture3D(width: int, height: int, depth: int, format: TextureFormat, mipmap: bool)
public Texture3D(int width, int height, int depth, TextureFormat format, bool mipmap);


width Width of texture in pixels.
height Height of texture in pixels.
depth Depth of texture in pixels.
format Texture data format.
mipmap Should the texture have mipmaps?


Create a new empty 3D Texture.

3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.

See Also: SetPixels, SetPixels32, Apply functions.