Accessor to the OnChangeEvent.
#pragma strict
// Required when Using UI elements.
public class Example {
public var mainInputField;
public function Start() {
//Adds a listener to the main input field and invokes a method when the value changes.
mainInputField.onValueChange.AddListener(function() {
ValueChangeCheck();
});
}
// Invoked when the value of the text field changes.
public function ValueChangeCheck() {
Debug.Log("Value Changed");
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField;
public void Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChange.AddListener(delegate {ValueChangeCheck(); }); }
// Invoked when the value of the text field changes. public void ValueChangeCheck() { Debug.Log("Value Changed"); } }