Convenience function to get the Animator component on the GameObject.
#pragma strict
// Required when Using UI elements.
private var buttonAnimator;
public var button;
function Start() {
//Assigns the "buttonAnimator" with the button's animator.
buttonAnimator = button.animator;
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { private Animator buttonAnimator; public Button button;
void Start() { //Assigns the "buttonAnimator" with the button's animator. buttonAnimator = button.animator; } }