Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VideoPlayer.waitForFirstFrame

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var waitForFirstFrame: bool;
public bool waitForFirstFrame;

Description

Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when VideoPlayer.playOnAwake is on.

In this mode, drawing into the target will only start once the VideoPlayer preparation is done and the first frame is available in texture memory. Otherwise, the playback will start immediately even if frames are not ready, leading to the first few frames being possibly skipped.

Note

Depending on how long the preparation takes and the underlying platform capabilities, catching up with current time after preparation completes may result in many consecutive skips.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答