 
The Global Illumination Profiler shows statistics and how much CPU time is consumed by the real-time Global Illumination (GI) subsystem across all worker threads. GI is managed in Unity by a piece of middleware called Enlighten. See documentation on Global Illumination for more information.
| Name | Description | 
| Total CPU Time | Total Enlighten CPU time across all threads. | 
| Probe Update Time | Time spent updating Light Probes. | 
| Setup Time | Time spent in the Setup stage. | 
| Environment Time | Time spent processing Environment lighting. | 
| Input Lighting Time | Time spent processing input lighting. | 
| Systems Time | Time spent updating Systems. | 
| Solve Tasks Time | Time spent running radiosity solver tasks. | 
| Dynamic Objects Time | Time spent updating Dynamic GameObjects. | 
| Time Between Updates | Time between Global Illumination updates. | 
| Other Commands Time | Time spent processing other commands. | 
| Blocked Command Write Time | Time spent in blocked state. | 
| Blocked Buffer Writes | Number of blocked writes. | 
| Total Light Probes | Total number of Light Probes in the Scene. | 
| Solved Light Probes | Number of solved Light Probes since the last update. | 
| Probe Sets | Number of Light Probe sets in the Scene. | 
| Systems | Number of Enlighten Systems in the Scene. | 
2017–08–30 Page published
New feature in Unity 2017.2