(This class is part of the old networking system and is deprecated. See NetworkManager for the new networking system).
The Network Manager contains two very important properties for making Networked multiplayer games.
You can access the Network Manager by selecting Edit > Project Settings > Network from the menu bar.
|The level of messages that are printed to the console
|Number of times per second that data is sent over the network
Adjusting the Debug Level can be enormously helpful in fine-tuning or debugging your game’s networking behaviors. When it is set to 0, only errors from networking will be printed to the console.
The data that is sent at the Sendrate intervals (1 second / Sendrate = interval) will vary based on the Network View properties of each broadcasting object. If the Network View is using Unreliable, its data will be send at each interval. If the Network View is using Reliable Delta Compressed, Unity will check to see if the Object being watched has changed since the last interval. If it has changed, the data will be sent.