Use this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged.
var output = "";
var stack= "";
function OnEnable () {
Application.logMessageReceived += HandleLog;
}
function OnDisable () {
// Remove callback when object goes out of scope
Application.logMessageReceived -= HandleLog;
}
function HandleLog (logString : String, stackTrace : String, type : LogType) {
output = logString;
stack = stackTrace;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = ""; void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }