Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetBundle.mainAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var mainAsset: Object;
public Object mainAsset;

Description

Main asset that was supplied when building the asset bundle (Read Only).

This is a convenience function that makes it easy to find the primary asset of a bundle. For example you might want to have a prefab of a character and include all textures, materials, meshes and animations files with it. But the fully rigged prefab of the character would be your mainAsset and can easily be accessed.

    function Start () {
        var uwr = Networking.UnityWebRequest.GetAssetBundle("http://myserver/myBundle.unity3d");
        yield uwr.SendWebRequest();
        // Get the designated main asset and instantiate it.
        Instantiate(Networking.DownloadHandlerAssetBundle.GetContent(uwr).mainAsset);
    }
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class SampleBehaviour : MonoBehaviour { IEnumerator Start() { var uwr = UnityWebRequest.GetAssetBundle("http://myserver/myBundle.unity3d"); yield return uwr.SendWebRequest();

// Get the designated main asset and instantiate it. Instantiate(DownloadHandlerAssetBundle.GetContent(uwr).mainAsset); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961